ABOUT

I have had the privilege of working at AAA studios such as Ubisoft, EA, Sony, BioWare, and Playground Games, this has provided me the knowledge and experience to follow my passion for creating exciting, fun, and memorable experiences with amazing teams.
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Primary skills:
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Vision Owner: Experienced in creating, communicating & developing a game vision, concept to release.
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Leadership: Transparency & clear communication, collaboration & respect with experience of having lead teams of up to 80+ developers.
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Fixer: Experienced in improving team moral, delivering troubled game developments to quality.
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Fun Factor: Crafting engaging & enjoyable gameplay experiences, with a focus fun through play.
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Design Expertise: Experienced in game design, level design, world-building, game story/narrative, multiplayer (MP), Games as a Service (GaaS), and IP creation across multiple genres & platforms.
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Process: Firm believer in process-driven development to foster creativity, utilizing resources and time effectively to maximize quality, features, & technological innovations.
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Mentorship: Dedicated to nurturing talent, fostering happiness, ownership, confidence, & teamwork.
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Games History:
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Horizon Call of the Mountain: Sony PSVR2 FPS / Action adventure – Studio creative director
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GRID Legends: Xbox Series X, PlayStation 5 & PC / MP racing – Creative director
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GRID 2019: Xbox One, PS4, Google Stadia, PC / MP racing – Creative director
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Forza Horizon 4 Xbox One, PC / MP open world racing – Chief designer
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Forza Horizon 3: Hotwheels DLC Xbox One, PC / Expansion DLC– Chief designer
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Forza Horizon 3: Blizzard Mountain DLC Xbox One, PC / Expansion DLC – Chief designer
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Forza Horizon 3 Xbox One, PC (closeout) / MP open world racing – Chief designer
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Finding Monsters Original IP, Oculus Rift, Gear VR, Android / Kids adventure – Creative director
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EVE: Valkyrie VR Oculus Rift, Sony VR/ MP FPS space combat – Lead Designer
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Age of Booty Android, Apple / MP deck builder – Lead Designer
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Konami IP reboot PS4, Xbox One (unreleased) / 3rd Person action-adventure – Creative director
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Ryse Xbox One – (concept development) / 1st Person co-op action-adventure – Creative director
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Agent BioWare PS3, Xbox 360, PC (unreleased) / 3rd Person episodic – Principal lead designer
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8 Days & The Getaway PS3 (unreleased) / 3rd Person action-adventure – Lead level design
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Splinter Cell: Double Agent Xbox 360 / 3rd Person stealth – Senior designer
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SSX on Tour Xbox, PS2 & GameCube / 3rd Person snowboarding– Senior designer & producer
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Midnight Club 2 PS2, Xbox / Racing – Lead designer
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Interests:
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Avid Gamer: Multiple including Xbox Series X, PlayStation 5, PS VR2, Nintendo Switch, Android, and PC.
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Retro Game Collector: Including Nintendo GBA, SNES, NES, Wii, Wii U, PC Engine, GameCube, SEGA Master System, Game Gear, Mega Drive, Mega CD, 32X, Atari Lynx, PlayStation 1, 2, 3, 4, & OG Xbox.
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Entertainment Media: Comics, Movies, TV, books, with a fondness for action, sci-fi and fantasy.
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Creative: Currently authoring a book around creating & communicating game visions, painting skateboard decks, armature cook, amateur DIY enthusiast, and football fan (Arsenal FC).